
Arena Rubra
A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.
Independent digital workshop
Games, tools, worlds and experiments built with AI-assisted development — with design, iteration, testing and human decisions left visible.
design / iterate / test / verify / ship

Selected work
A cross-section of the workshop: a playable system, a production tool, and an evolving narrative world.

A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.
A desktop workflow for turning motion references into cleaned, aligned and export-ready sprite assets.

A speculative narrative about intelligence, freedom, recurrence and the systems we build to escape our own imperfections.
Run it
Playable and usable projects that belong on the web, not behind a brochure screenshot.

A tactical card game on a hexagonal battlefield, combining cards, territorial control, faction identity and an evolving digital ruleset.

A browser-based companion for assembling Arena Rubra cards from faction templates, illustrations and structured card data, then rendering them as exportable PNG assets.
Make things
Independent tools built to solve concrete production problems. Download links will point to GitHub Releases when their project pages are published.
A desktop workflow for turning motion references into cleaned, aligned and export-ready sprite assets.

A Windows release workstation for validating trusted static web games and packaging them for Windows and Android.

A local batch workstation for converting image folders, preparing WebP outputs and generating 256×256 token-ready assets with a prototype-friendly preflight workflow.
Build worlds
Long-form projects where software, game design, writing and worldbuilding overlap.

A speculative narrative about intelligence, freedom, recurrence and the systems we build to escape our own imperfections.

The physical tabletop form of Arena Rubra: a two-player tactical card game built around deck planning, hex-map positioning and strategic pressure.
Side channel
A separate black-and-white channel for playable experiments and smaller game projects inside the wider GVibeDev system.
// MANIFESTO_01
The point is not to pretend that one prompt replaces a craft. The point is to use new tools to attempt more, learn faster, and keep the human work visible: choosing, correcting, testing, verifying and deciding what deserves to survive the next iteration.
Open the workshop
Public code, experiments and project history live on GitHub. The portfolio is the map; the repositories are where the work can be inspected.
Visit GitHub